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32 apps

Games & Play

32 apps

Games & Play: Games & Puzzles

32 apps
Game · Play2048Slide, combine, and make room. Bring matching tiles together to reach 2048.Game · PlayBinary GridFill each row and column with equal numbers of both colours. Never place three identical colours consecutively, and keep every completed row and column unique.Game · PlayBox PusherA small room. A few boxes. Push each one onto a target without getting stuck.Game · PlayBridgesJoin islands with horizontal or vertical bridges. Each island needs the number of bridges written on it, and every island must belong to one connected network.Game · PlayCheckersMove diagonally across the dark squares. Capture by jumping over an opposing piece. Captures are compulsory; reaching the far row crowns a king.Game · PlayCodebreakerGuess the four-colour code. A solid feedback dot means the right colour in the right place; a ring means the right colour in another place.Game · PlayDots and BoxesTake turns drawing lines between dots. Completing a box claims it and gives you another move. The player with the most boxes wins.Game · PlayFillominoFill the grid so each connected group of equal numbers contains exactly that many cells. Clues stay fixed; equal-number regions must stay separate.Game · PlayFive or MoreMove a ball through empty squares to form a line of five or more matching colours. Moves that clear nothing add three balls from the preview.Game · PlayFour in a RowPick a column. Plan your next move. Connect four discs before your opponent does.Game · PlayHitoriShade squares so no unshaded number repeats in any row or column. Shaded squares cannot share an edge, and all unshaded squares must stay connected.Game · PlayInertiaCollect all the gems by sliding the ball. Walls, edges and stop circles halt a slide; touching a mine is fatal, but you can undo it.Game · PlayKeenPlace 1 to N exactly once in every row and column. Each outlined cage must produce its target using the shown arithmetic operation.Game · PlayLight UpA lamp lights its row and column until a black square blocks it. Light all white squares without any lamp shining on another. Numbers count lamps immediately beside a black square.Game · PlayLights OutOne tap changes five lights. Find the pattern that switches the whole board off.Game · PlayMahjong SolitaireRemove matching pairs of free tiles. A tile is free when nothing covers it and either its left or right side is open. Any flower matches a flower, and any season matches a season.Game · PlayMancalaChoose a pit on your bottom row and distribute its seeds around the board. Ending in your right-hand store gives another turn. Ending in an empty pit on your side captures the seeds opposite.Game · PlayMinesweeperA little logic, one square at a time. Clear the board without touching a mine.Game · PlayNetRotate every tile until all pipes connect to the square source with no loose ends. Lit pipes are connected to the source.Game · PlayNonogramFollow the numbers to uncover a hidden picture, one filled square at a time.Game · PlayNumberlinkJoin each pair of matching dots with a continuous path. Paths cannot cross and must cover the entire grid together.Game · PlayReversiTurn the board in your favour. Capture your opponent’s discs and claim the corners.Game · PlayRobotsRobots move toward you after each turn. Lure them into one another or into junk piles without getting caught.Game · PlaySame GameRemove connected groups of two or more matching tiles. Tiles fall down and empty columns close up. Larger groups score more, and clearing the board earns a bonus.Game · PlayShisen-ShoRemove matching tiles that can be connected through empty space using no more than two turns. Paths may travel around the outside of the board.Game · PlaySightlinesNumbers count the dots visible in the four straight directions, excluding their own square. Walls block the view, and every dot must see at least one other dot.Game · PlaySnakeTake a quick break. Gather the dots, grow your snake, and keep clear of your tail.Game · PlayTentsPlace one tent beside each tree horizontally or vertically. Tents cannot touch, even diagonally. The outside numbers give tent counts for each row and column.Game · PlayTetravexMove all tiles from the right tray to the left board. Numbers on every touching pair of edges must match.Game · PlayTowersFill each row and column with heights 1 to N exactly once. An outside clue tells you how many towers are visible from that direction; taller towers hide shorter ones behind them.Game · PlayTriplesEach move slides the tiles one step. A 1 and a 2 make 3; equal tiles of 3 or more combine with each other. The preview shows the next tile.Game · PlayYachtRoll up to three times per turn, holding any dice you want to keep. Choose an unused scorecard category to finish the turn. Each category can be used once.