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Games & Play

199 apps

Games & Play: Printable Puzzles

Games & Play: Puzzles & Cubes

Games & Play: Word Games

Games & Play: Creative Play

Games & Play: Music & Sound

Games & Play: Physics Play

Games & Play: Randomizers & Pickers

Games & Play: Groups & Teams

Games & Play: Gift Exchanges

Games & Play: 3D Physics Games

Games & Play: 8-Bit Learning Arcade

Games & Play: Animated Text

Games & Play: Animation Makers

Games & Play: Chess

Games & Play: Drawing Games

Games & Play: Falling Sand Experiments

Games & Play: Friendly 2D Games

Games & Play: Game Nights

Games & Play: Games & Puzzles

2048

Slide, combine, and make room. Bring matching tiles together to reach 2048.

Binary Grid

Fill each row and column with equal numbers of both colours. Never place three identical colours consecutively, and keep every completed row and column unique.

Box Pusher

A small room. A few boxes. Push each one onto a target without getting stuck.

Bridges

Join islands with horizontal or vertical bridges. Each island needs the number of bridges written on it, and every island must belong to one connected network.

Checkers

Move diagonally across the dark squares. Capture by jumping over an opposing piece. Captures are compulsory; reaching the far row crowns a king.

Codebreaker

Guess the four-colour code. A solid feedback dot means the right colour in the right place; a ring means the right colour in another place.

Dots and Boxes

Take turns drawing lines between dots. Completing a box claims it and gives you another move. The player with the most boxes wins.

Fillomino

Fill the grid so each connected group of equal numbers contains exactly that many cells. Clues stay fixed; equal-number regions must stay separate.

Five or More

Move a ball through empty squares to form a line of five or more matching colours. Moves that clear nothing add three balls from the preview.

Four in a Row

Pick a column. Plan your next move. Connect four discs before your opponent does.

Hitori

Shade squares so no unshaded number repeats in any row or column. Shaded squares cannot share an edge, and all unshaded squares must stay connected.