Free · Everyday systems
Habit Loop Mapper for Kids
Map how a cue, action, reward, and repeat can turn into a habit.
- Clear, kid-friendly steps
- Private in your browser
- No signup
Cause-and-effect lab
Start one change
A plus arrow keeps a change going the same way. A minus arrow flips it.
Reinforcing loop
A habit goes around
A cue can lead to an action, a reward, and the wish to repeat.
Powered by LOOPY (adapted systems model), an open-source library available under CC0-1.0.
Three simple steps
How to use it
- Pick one part of the loop where the change should begin.
- Send a boost or a drop and follow the arrows around.
- Look for a minus arrow—it flips the change the other way.
Private by default
Your words and choices stay in this browser tab. There are no accounts, uploads, ads, or trackers inside the tool. Close the tab and the working data is gone.